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Programming the Raspberry Pi [electronic resource] : getting started with Python / Simon Monk.

Por: Monk, Simon [].
Tipo de material: TextoTextoEditor: New York, N.Y. : McGraw-Hill Education LLC., c2013Descripción: xviii, 170 p. : ill., figs., tables.ISBN: 9780071807838 (print ISBN); 0071807837 (print ISBN).Tema(s): Raspberry Pi (Computer) -- Programming | Computer games -- Programming | Python (Computer program language) | Application software -- DevelopmentClasificación CDD: 794.8/1526 Recursos en línea: Haga clic para acceso en línea Also issued in online version.
Contenidos:
A. About the author -- B. Dedication -- C. Acknowledgments -- D. Introduction -- 1. Introduction -- What is the raspberry pi? -- What can you do with a raspberry pi? -- A tour of the raspberry pi -- Setting up your raspberry pi -- Booting up -- Summary -- 2. Getting started -- Linux -- The desktop -- The internet -- The command line -- Applications -- Internet resources -- Summary -- 3. Python basics -- Idle -- Numbers -- Variables -- For loops -- Simulating dice -- If -- While -- Summary -- 4. Strings, lists, and dictionaries -- String theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of functions -- Summary -- 5. Modules, classes, and methods -- Modules -- Object orientation -- Defining classes -- Inheritance -- Summary -- 6. Files and the internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical user interfaces -- Tkinter -- Hello world -- Temperature converter -- Other gui widgets -- Dialogs -- Menus -- The canvas -- Summary -- 8. Games programming -- What is pygame? -- Hello pygame -- A raspberry game -- Summary -- 9. Interfacing hardware -- GPIO pin connections -- Direct connection to GPIO pins -- Expansion boards -- Prototyping boards -- Arduino and the pi -- Summary -- 10. Prototyping project (clock) -- What you need -- Hardware assembly -- Software -- Phase two -- Summary -- 11. The raspirobot -- What you need -- Phase 1: a basic rover -- Phase 2: adding a range finder and screen -- Summary -- 12. What next -- Linux resources -- Python resources -- Raspberry pi resources -- Other programming languages -- Applications and projects -- Summary.
Resumen: Learn how to create innovative programs and fun games on your tiny yet powerful Raspberry Pi.
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Tipo de ítem Ubicación actual Colección Signatura Estado Fecha de vencimiento Código de barras
Recurso Electrónico Recurso Electrónico Biblioteca Fundación Área Andina - Pereira
Colección digital Disponible
Recurso Electrónico Recurso Electrónico Biblioteca Fundación Área Andina - Valledupar
Colección digital Disponible
Recurso Electrónico Recurso Electrónico Biblioteca General Fundación Área Andina - Bogotá
Colección digital Disponible

Includes bibliographical references and indexes.

A. About the author -- B. Dedication -- C. Acknowledgments -- D. Introduction -- 1. Introduction -- What is the raspberry pi? -- What can you do with a raspberry pi? -- A tour of the raspberry pi -- Setting up your raspberry pi -- Booting up -- Summary -- 2. Getting started -- Linux -- The desktop -- The internet -- The command line -- Applications -- Internet resources -- Summary -- 3. Python basics -- Idle -- Numbers -- Variables -- For loops -- Simulating dice -- If -- While -- Summary -- 4. Strings, lists, and dictionaries -- String theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of functions -- Summary -- 5. Modules, classes, and methods -- Modules -- Object orientation -- Defining classes -- Inheritance -- Summary -- 6. Files and the internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical user interfaces -- Tkinter -- Hello world -- Temperature converter -- Other gui widgets -- Dialogs -- Menus -- The canvas -- Summary -- 8. Games programming -- What is pygame? -- Hello pygame -- A raspberry game -- Summary -- 9. Interfacing hardware -- GPIO pin connections -- Direct connection to GPIO pins -- Expansion boards -- Prototyping boards -- Arduino and the pi -- Summary -- 10. Prototyping project (clock) -- What you need -- Hardware assembly -- Software -- Phase two -- Summary -- 11. The raspirobot -- What you need -- Phase 1: a basic rover -- Phase 2: adding a range finder and screen -- Summary -- 12. What next -- Linux resources -- Python resources -- Raspberry pi resources -- Other programming languages -- Applications and projects -- Summary.

Learn how to create innovative programs and fun games on your tiny yet powerful Raspberry Pi.

Also issued in online version.

Description based on cover image and table of contents, viewed on Mar. 13, 2015.


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